Updates

Stuntin Roadmap

Direction of travel for a Curseddd Games alpha — without fake patch calendars.

Last updated:

Stuntin Roblox Roadmap Notes

Stuntin does not publish a public Trello we can verify. This roadmap is inferred from the live description, the builder already in your hands, and how Roblox vehicle UGC games usually grow. If a promise is not in the experience text, it is labelled as a guess. Curseddd Games can ignore every guess. Track facts on alpha notes.

Already in your hands

  • Map builder with 200+ racing blocks.
  • Discover / play layer for community maps.
  • Multiplayer servers up to 50.
  • Free-to-play garage.
  • Live updates (title flags [UPD]).

That is enough to play. Getting started and how to build are not waiting on a future season.

Likely near-term (guesses, labelled)

These are not scheduled dates:

  • More block categories (safety, checkpoints, themed kits).
  • A more obvious Codes button if they start visit-milestone drops — we will wire it into how to redeem.
  • Better search for maps by author, which builders desperately need.
  • Handling passes after player complaints about loops and waves.
  • Optional Robux cosmetics that should stay off the vehicle tier pay-to-win axis.

If none of that ships, the game is still the playlist plus the tray.

Unlikely / do not wait for

  • A 40-hour story campaign.
  • Cross-play with Stunt Simulator inventories.
  • Official esports next month.
  • A script-friendly API. Executors will keep breaking — scripts hub.

How this wiki will follow the real roadmap

When Curseddd Games posts a group shout, experience description change, or ticker that names a feature, it moves from guess to the alpha log. We will not fill this page with “Season 1 Battle Pass in October” fiction.

Players who want a planning tool today should use the map planner rather than waiting for an in-game blueprint mode that may never arrive.

What you should do while the alpha moves

Play maps. Publish one honest line. Keep controls and landings in muscle memory so a handling patch is a retest, not a relearn. Check codes only after a flagged UPD.

Updates hub is the index. Alpha notes is the past. Official links is where a real Trello would be linked if one appears.

What “roadmap” should mean for a UGC stunt game

The useful future is not a battle pass art reveal. It is: search that finds authors, checkpoints that survive patches, a Codes button that stays in one place, and handling that does not invert a liked loop overnight. Those four items would help builders and racers more than a new skybox.

Until they exist, imitate them yourself. Name maps so search would work. Place checkpoints as if the tools were already good. Recheck codes only after a flagged UPD. Retest landings after every physics hint on the alpha log. A player-made roadmap is just discipline. It also means you will still have a game to play if Curseddd Games spends the next month only adding racing blocks — which, given the description, is the most honest future on this page.

Do not pause your map planner session waiting for an in-game blueprint mode. The tray already builds the line. The missing piece is still your publish checklist, not a season number.

FAQ

Frequently Asked Questions

Quick answers to the most common Stuntin questions.

Is there an official Stuntin Trello?

None we can verify. If Curseddd Games publishes one, it will be linked from the official links page.

When is the full release?

Not announced. The experience is playable now as alpha. Do not wait on a 1.0 date that does not exist.

Will ranked mode come?

Unknown. Race friends in the same instance today instead of waiting.

Should I delay building until more blocks ship?

No. The current 200+ pieces already make finishable maps. Publish small lines now.