Stuntin Guides
From first spawn to a published stunt line that strangers can finish.
This hub is the map of every Stuntin tutorial on the wiki. The game is a Roblox alpha from Curseddd Games: you assemble racing blocks, publish a course, then try not to pancake the landing. There is no campaign boss to farm. The skill ceiling is the builder and the physics, so the pages below are ordered the way a new driver actually plays — spawn, drive, land, then publish.
Start with getting started if you have not finished a single public map. Skip ahead to how to build maps only after you have crashed on someone else’s ramp; builders who skip that step publish jumps nobody can take off.
How to use these guides
Each article answers one search intent. They cross-link on purpose so you are never stuck on a dead end:
- How to play — join, find maps, vote, leave a bad server. Read how to play community maps.
- How to control the car — keyboard, touch, and controller binds. Read controls or print the cheatsheet tool.
- How to land — throttle, air angle, and why wavy ramps punish early boost. Read how to land stunts.
- How to build — block order, checkpoints, publish checklist. Read how to build maps with the map planner open.
- How to race — 50-player servers, map IDs in chat, ghost lines. Read how to race friends.
- How to publish — starter-car test, title, map ID, likes. Read how to publish maps.
- How to play on a phone — landscape, boost placement, which maps to skip. Read play on mobile.
If you only have fifteen minutes, do this: spawn, open a featured map, fail the first big ramp, then read the landing tutorial. That failure is the tutorial the alpha does not write down.
What Stuntin is not
It is not Stunt Simulator (pets, worlds, bikes). It is not a tycoon. It is not a finished ranked league. Treat every layout as a community draft. The tier list hub ranks cars and blocks for the current physics, not for a season that does not exist yet. The alpha notes page is where a patch can quietly change how a loop launches.
Pain points these guides target
Players bounce for three reasons:
- The first ramp feels random. It is not. Speed and nose angle are the whole trick — see the landing guide.
- The builder looks like 200 toys. It is. Use the block tier list so you only touch S- and A-tier pieces on day one.
- Friends cannot find your map. Race flow lives in the race guide; the public copy lives in how to publish.
Codes will not solve those three. Check the codes hub after a patch, then come back here.
Suggested first hour
- Getting started — lobby, garage, first car.
- Controls — bind boost and camera before a long drop.
- How to play — three community maps, different authors.
- How to land jumps — one wavy ramp, ten retries.
- How to build maps — a three-piece line.
- How to publish — cold starter-car finish, then share the ID.
- How to race friends — send the map ID, run it twice.
- Play on mobile — if your first sessions are on a phone.
When that hour is done, the players hub is the next stop if you want builder habits from people who already have likes on their tracks.
Related hubs
Guides sit next to tier lists, updates, and tools. Use them; do not reread this index.
Frequently Asked Questions
Quick answers to the most common Stuntin questions.
Which Stuntin guide should I read first?
Getting started, then one community map, then the landing tutorial. Build only after you have finished someone else's track.
Do I need codes before I play?
No. The alpha has no confirmed public codes. Guides matter more than the codes hub right now.
Are these guides for PC only?
No. Controls, play, and the mobile guide cover touch and controller. Publish and the builder are still easier on PC.
Will a patch make a guide wrong?
Yes, this is a live alpha. Check alpha notes after a Curseddd Games update, then return to the specific how-to.