Tier List

Stuntin Community Map Tier List

A ranking method for Stuntin publishes when the playlist is still the wild west.

Last updated:

Stuntin Roblox Map Tiers

Stuntin maps are user-generated. A global S-tier name list would rot by tomorrow. This page ranks types and gives you a ten-second audit so the how to play playlist does not eat your evening. Authors who want to climb should also read how to build.

S — finishable ideas

  • Beginner waves with a visible finish.
  • One-feature lines (one loop or one kicker, not both).
  • Spawn, warm-up, feature, long landing, done.
  • Descriptions that say easy or medium and mean it.

If you can finish on a mid car from the vehicle tier list without a reset, it is S for the playlist even if the thumbnail is ugly.

A — spicy but fair

  • Tall rusty kickers with real landings (green-car art energy).
  • Two-feature maps that still checkpoint.
  • Split paths that both work.
  • Night or cosmetic themes that do not hide the plate.

A-tier is where you practice landings. Quitting is on you if the plate exists.

B — tester food

  • New publishes with honest “WIP” in the title.
  • Long tours that stay fair but ask 8+ minutes.
  • Experimental moving pieces in a quiet server.

Play B when you have time. Do not start a friend race on a B unless the squad agreed to test.

C — bait

  • Titles full of “EPIC OP IMPOSSIBLE”.
  • Thumbnails stolen from other Roblox stunt games.
  • Maps that require a specific Robux car.
  • No checkpoints on a two-minute approach.

C is how likes get farmed on day-one accounts. Leave. Sort by real completions if the UI shows them.

D — broken

  • Spawn into void.
  • Invisible walls on the racing line.
  • Kill volume on a wavy section that is supposed to be driven.
  • Unfinished editor dumps.

Dislike if the game lets you. Then go build a three-piece S-tier line so the playlist gains one honest map.

Ten-second audit

  1. Spawn facing a piece?
  2. First jump has a landing?
  3. Checkpoint visible from the fail pit?
  4. Title matches difficulty?
  5. You would send this to a friend who just finished getting started?

Five yeses: play it. Two nos: leave. This audit is faster than any numeric score.

For authors who want S

Use S-tier blocks, test in a starter car, and write a boring title. “Gentle waves + one loop” will outlive “MEGA DEATH RAMP 2”. After a physics patch, retest — alpha notes can demote a loop overnight.

Do not pay for plays. Do not use scripts to fake completions. The builders page is the social version of this list.

Vehicles and blocks feed this ranking. How to play is the browsing UI. Codes will not make a D-tier map finishable.

Playlist hygiene for regulars

If you play Stuntin four nights a week, keep a private note of five titles that always finish. Rotate those when Discover is full of WIP dumps. Share the list with a squad using how to race, not as a public “S-tier names” brag that will be wrong next patch. When an alpha handling change lands, rerun the five before you add a new experimental. Regulars who never rerun become the people who swear the game is broken when only one loop was retuned.

Authors who want onto that private list should ship the map planner skeleton, not a new genre every night. Consistency is how UGC playlists become sports. Chaos is how they become clip compilations. Both are valid. Only one belongs in a ranked-feeling lobby.

FAQ

Frequently Asked Questions

Quick answers to the most common Stuntin questions.

What is the best Stuntin map?

There is no stable named best. Use the ten-second audit and prefer finishable one-feature lines.

Why not list map names?

User publishes rotate daily in alpha. Types stay useful; names rot.

Should I dislike broken maps?

Yes if the spawn is void or the landing is missing. Do not dislike a fair ramp you failed.

How do I get my map into S?

Test in a starter car, add checkpoints, keep one feature, and write an honest title.