Tier List

Stuntin Racing Block Tier List

S through D for ramps, waves, loops, and safety pieces in the Stuntin builder.

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Stuntin Block Tier List

Two hundred blocks is a trap. New builders open the tray, place the loudest piece, and publish a museum. This list ranks jobs, not every mesh name — Curseddd Games will rename pieces during alpha. Use it beside how to build maps and the map planner.

S — the map is made of these

  • Long flats and gentle slopes.
  • Wide spawn plates that face a clear direction.
  • Small kickers with matching long landings.
  • Checkpoints you can see while failing.
  • Outside barriers on curves.

If your publish is 70% S-tier, strangers will finish it. That is the whole game.

A — spice that still drives

  • Wavy road with red-white curbs (the yellow-car thumbnail language). One section, not the entire map.
  • Medium ramps that need a boost pulse, not a rocket.
  • Single loops with a straight, slow entry.
  • Gentle banked curves.
  • Finish gates that are wider than the car.

A-tier is what you add after the skeleton works. Test in a starter car from getting started.

B — for people who can land

  • Corkscrews.
  • Tall kickers over caution-tape gaps (the green-car art).
  • Split paths. Only if both paths have landings.
  • Elevation spirals that still show the next plate.
  • Decorative rings you can miss without dying.

If your lobby is full of new drivers from how to play, mark the map hard and expect quits. That is fine for a second publish.

C — screenshots

  • Tiny decorative props on the racing line.
  • Moving plates on 50-player servers (they desync — race guide).
  • Vertical walls you expect cars to stick to without a dedicated magnet block.
  • Hidden kill volumes.
  • Ultra-thin rails that clip light cars from the vehicle list.

Place C-tier off the line or not at all on map one.

D — delete before publish

  • Floating seams from free-place without grid snap.
  • Ramp into instant void.
  • Spawn facing backwards.
  • Boost pads stacked in front of a max-height kicker.
  • Finish hidden behind a jump with no landing.

D-tier is how you farm dislikes. The map tier list will bury the publish.

A shopping order for the tray

  1. Spawn plate, flats, small kicker, long landing, finish.
  2. One wave section.
  3. Barriers.
  4. One feature (loop or tall kicker).
  5. Checkpoints on every landing you failed while testing.

Stop. Publish. Read comments. Then open the tray again. The builders page people follow this order even when they own the whole catalog.

After a catalog patch

New blocks start in B. If alpha notes say a loop was retuned, drive it in a sandbox before you drop it into a liked map. Do not trust a YouTuber using a different stunt game’s pieces.

A note on waves versus kickers

Waves teach throttle. Kickers teach air. If your tray session is all kickers, you will publish a screenshot and a fail pit. If it is all waves, you will publish a nausea tunnel. Alternate: one wave section from the official yellow-car language, then flats, then at most one kicker with a landing you would accept in a friend race. That mix is how A-tier maps happen without a 200-piece budget.

When a new “mega ramp” piece appears after an UPD, drive it twice in a sandbox before it touches a liked publish. New meshes often have collision that is taller than the art. Light cars from the vehicle list clip first. Heavy cars hide the bug until a stranger in a sports body hits it. Testers in the wrong class lie to you.

Vehicles decide whether a block feels fair. Maps decide whether your mix of letters got plays. Controls decide whether you can even test the piece.

FAQ

Frequently Asked Questions

Quick answers to the most common Stuntin questions.

What blocks should I use on my first Stuntin map?

Flats, a small kicker, a long landing, a finish, and visible checkpoints. Save loops for map two.

Are wavy ramps S-tier?

The piece is A. A short wave section is excellent. A whole map of waves is a nausea machine.

Why do moving blocks rank so low?

They desync on full servers. Fine in a solo test, poor in a 50-player lobby.

Will new alpha blocks change this list?

Yes. New pieces start in B until they survive public play after a patch.